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Verdant — interface panels dissolving into a mountain landscape

Verdant

A premium nature editorial that dissolves into a scroll-driven cinematic 3D journey, then hands off to calm first-person exploration — all in the browser.

Experience link coming soonStart a Project

Three.js · GSAP ScrollTrigger · cannon-es · Browser-native

Experience flow

Landing dissolves into cinema, then hands off to calm first-person exploration.

  1. 01

    Landing

    An editorial hero over a live 3D forest — brand, headline, and a quiet invitation to begin.

  2. 02

    Scroll descent

    GSAP ScrollTrigger drives the camera along a path into the world. The page stops behaving like a page.

  3. 03

    Character approach

    A procedural hiker walks the trail toward the campfire as the cinematic handoff completes.

  4. 04

    Ignition

    Fire lights at the journey’s end — the signal that story yields to play.

  5. 05

    Explore

    Desktop free-play: hunt, craft, build, and survive the night. Mobile keeps the cinematic story; exploration asks for desktop.

Why this exists

A reference for scroll → cinematic → gameplay handoffs — and proof of craft for interactive web.

  1. Scroll → cinema → play

    Most marketing sites stop at the scroll. Verdant is a reference for handing off from editorial into space, motion, and gameplay without a hard cut.

  2. Three.js + GSAP architecture

    Typed phases and an event bus coordinate cinematic direction, character paths, and gameplay systems — readable showcase code, not an infinite engine.

  3. World systems

    Terrain, forest, wildlife, weather, and building sit alongside cannon-es player physics and a calm survival loop.

  4. Built to be cited

    Open technical showcase for agencies and portfolios: a live deploy for impact, the source for credibility. MIT, not a commercial product.

Enter the experience

This project needs the full viewport. Open it in a new tab and let the page become a world.

Experience link coming soonStart a Project

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